Temp Fix For Acceleration In CS:Source BETA

http://www.cadred.org/Forums/Thread/104539/

It’ll be applied to our server this evening.

The interp setting has also now been set up correctly, if you type cl_interp 0 in your console you should be golden. For those of you who don’t know what this is:

Basically interp lets you shoot around corners by “delaying” the shot to allow for netcode lag, this is almost completely gone now due to modern networks and connections. So what this means is people can peek out.. then step back in and get hit by a bullet fired while they were still out.. you all know the feeling…

It also changes hitboxes indirectly by placing them directly on a moving targets head for example.. instead of 2ms behind the head, this is all fantastic news if you can aim! Not so great for us old boys with delayed reactions.. but we beat you youngsters most of the time anyway right? ;)

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Author: Brent View all posts by
Brent is the founder and Editor of FingerSports.co.uk. Many hours of his life have been floundered on various PC games.

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